#include <Layer.h>
◆ Layer()
NoLimits::NoLimits2::Layer::Layer |
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inline |
◆ debug()
void NoLimits::NoLimits2::Layer::debug |
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inlinevirtual |
◆ getAutoPaint()
AutoPaint * NoLimits::NoLimits2::Layer::getAutoPaint |
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const |
◆ getBaseMap()
BaseMap * NoLimits::NoLimits2::Layer::getBaseMap |
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const |
◆ getBumpMap()
BumpMap * NoLimits::NoLimits2::Layer::getBumpMap |
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const |
◆ getDetailMap()
DetailMap * NoLimits::NoLimits2::Layer::getDetailMap |
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const |
◆ getExtras()
Extras * NoLimits::NoLimits2::Layer::getExtras |
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const |
◆ getName()
std::string NoLimits::NoLimits2::Layer::getName |
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const |
◆ setAutoPaint()
void NoLimits::NoLimits2::Layer::setAutoPaint |
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AutoPaint * |
value | ) |
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◆ setBaseMap()
void NoLimits::NoLimits2::Layer::setBaseMap |
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BaseMap * |
value | ) |
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◆ setBumpMap()
void NoLimits::NoLimits2::Layer::setBumpMap |
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BumpMap * |
value | ) |
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◆ setDetailMap()
void NoLimits::NoLimits2::Layer::setDetailMap |
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DetailMap * |
value | ) |
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◆ setExtras()
void NoLimits::NoLimits2::Layer::setExtras |
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Extras * |
value | ) |
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◆ setName()
void NoLimits::NoLimits2::Layer::setName |
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const std::string & |
value | ) |
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◆ autoPaint
AutoPaint* NoLimits::NoLimits2::Layer::autoPaint |
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private |
◆ baseMap
BaseMap* NoLimits::NoLimits2::Layer::baseMap |
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private |
◆ bumpMap
BumpMap* NoLimits::NoLimits2::Layer::bumpMap |
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private |
◆ detailMap
DetailMap* NoLimits::NoLimits2::Layer::detailMap |
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private |
◆ extras
Extras* NoLimits::NoLimits2::Layer::extras |
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private |
◆ name
std::string NoLimits::NoLimits2::Layer::name |
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private |
The documentation for this class was generated from the following files: