#include <BumpMap.h>
◆ BumpMap()
NoLimits::NoLimits2::BumpMap::BumpMap |
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inline |
◆ debug()
void NoLimits::NoLimits2::BumpMap::debug |
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inlinevirtual |
◆ getHeightMapScale()
float NoLimits::NoLimits2::BumpMap::getHeightMapScale |
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const |
◆ getMapType()
TerrainMap NoLimits::NoLimits2::BumpMap::getMapType |
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const |
◆ getRepeatIndex()
uint32_t NoLimits::NoLimits2::BumpMap::getRepeatIndex |
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const |
◆ getSpecularMapTexture()
std::string NoLimits::NoLimits2::BumpMap::getSpecularMapTexture |
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const |
◆ getTexture()
std::string NoLimits::NoLimits2::BumpMap::getTexture |
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const |
◆ setHeightMapScale()
void NoLimits::NoLimits2::BumpMap::setHeightMapScale |
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float |
value | ) |
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◆ setMapType()
void NoLimits::NoLimits2::BumpMap::setMapType |
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const TerrainMap & |
value | ) |
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◆ setRepeatIndex()
void NoLimits::NoLimits2::BumpMap::setRepeatIndex |
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const uint32_t & |
value | ) |
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◆ setSpecularMapTexture()
void NoLimits::NoLimits2::BumpMap::setSpecularMapTexture |
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const std::string & |
value | ) |
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◆ setTexture()
void NoLimits::NoLimits2::BumpMap::setTexture |
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const std::string & |
value | ) |
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◆ heightMapScale
float NoLimits::NoLimits2::BumpMap::heightMapScale |
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private |
◆ mapType
◆ repeatIndex
uint32_t NoLimits::NoLimits2::BumpMap::repeatIndex |
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private |
◆ specularMapTexture
std::string NoLimits::NoLimits2::BumpMap::specularMapTexture |
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private |
◆ texture
std::string NoLimits::NoLimits2::BumpMap::texture |
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private |
The documentation for this class was generated from the following files: