libnolimits  1.0.0-beta
A NoLimits Roller Coaster 1 and 2 Library written in C++, which provides functionality to manipulate and create NoLimits 2 Parks or NoLimits 1 Tracks programmatically.
NoLimits::NoLimits2::BumpMap Member List

This is the complete list of members for NoLimits::NoLimits2::BumpMap, including all inherited members.

BumpMap()NoLimits::NoLimits2::BumpMapinline
debug()NoLimits::NoLimits2::BumpMapinlinevirtual
getHeightMapScale() constNoLimits::NoLimits2::BumpMap
getMapType() constNoLimits::NoLimits2::BumpMap
getRepeatIndex() constNoLimits::NoLimits2::BumpMap
getSpecularMapTexture() constNoLimits::NoLimits2::BumpMap
getTexture() constNoLimits::NoLimits2::BumpMap
heightMapScaleNoLimits::NoLimits2::BumpMapprivate
mapTypeNoLimits::NoLimits2::BumpMapprivate
repeatIndexNoLimits::NoLimits2::BumpMapprivate
setHeightMapScale(float value)NoLimits::NoLimits2::BumpMap
setMapType(const TerrainMap &value)NoLimits::NoLimits2::BumpMap
setRepeatIndex(const uint32_t &value)NoLimits::NoLimits2::BumpMap
setSpecularMapTexture(const std::string &value)NoLimits::NoLimits2::BumpMap
setTexture(const std::string &value)NoLimits::NoLimits2::BumpMap
specularMapTextureNoLimits::NoLimits2::BumpMapprivate
textureNoLimits::NoLimits2::BumpMapprivate