#include <Terrain.h>
◆ Terrain()
NoLimits::NoLimits2::Terrain::Terrain |
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inline |
◆ debug()
void NoLimits::NoLimits2::Terrain::debug |
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inlinevirtual |
◆ getHeightAtVertex()
float NoLimits::NoLimits2::Terrain::getHeightAtVertex |
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int32_t |
x, |
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int32_t |
y |
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) |
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◆ getIntensityAtVertex()
float NoLimits::NoLimits2::Terrain::getIntensityAtVertex |
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uint32_t |
index, |
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int32_t |
x, |
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int32_t |
y |
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) |
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◆ getLayer() [1/2]
std::vector< Layer * > NoLimits::NoLimits2::Terrain::getLayer |
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const |
◆ getLayer() [2/2]
Layer * NoLimits::NoLimits2::Terrain::getLayer |
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std::string |
name | ) |
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◆ getNumberOfIntensityLayers()
uint32_t NoLimits::NoLimits2::Terrain::getNumberOfIntensityLayers |
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◆ getTextureRepeats()
std::vector< float > NoLimits::NoLimits2::Terrain::getTextureRepeats |
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const |
◆ getVertexDimX()
uint32_t NoLimits::NoLimits2::Terrain::getVertexDimX |
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const |
◆ getVertexDimY()
uint32_t NoLimits::NoLimits2::Terrain::getVertexDimY |
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const |
◆ getWater()
Water * NoLimits::NoLimits2::Terrain::getWater |
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const |
◆ insertLayer()
uint32_t NoLimits::NoLimits2::Terrain::insertLayer |
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Layer * |
value | ) |
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◆ insertTextureRepeats()
uint32_t NoLimits::NoLimits2::Terrain::insertTextureRepeats |
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float |
value | ) |
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◆ setHeightAtVertex()
void NoLimits::NoLimits2::Terrain::setHeightAtVertex |
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int32_t |
x, |
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int32_t |
y, |
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float |
height |
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) |
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◆ setIntensityAtVertex()
void NoLimits::NoLimits2::Terrain::setIntensityAtVertex |
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uint32_t |
index, |
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int32_t |
x, |
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int32_t |
y, |
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float |
intensity |
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) |
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◆ setWater()
void NoLimits::NoLimits2::Terrain::setWater |
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Water * |
value | ) |
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◆ layer
std::vector<Layer*> NoLimits::NoLimits2::Terrain::layer |
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private |
◆ terrainData
float* NoLimits::NoLimits2::Terrain::terrainData |
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private |
◆ terrainIntensityLayers
std::vector<float *> NoLimits::NoLimits2::Terrain::terrainIntensityLayers |
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private |
◆ textureRepeats
std::vector<float> NoLimits::NoLimits2::Terrain::textureRepeats |
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private |
◆ vertexDimX
uint32_t NoLimits::NoLimits2::Terrain::vertexDimX |
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private |
◆ vertexDimY
uint32_t NoLimits::NoLimits2::Terrain::vertexDimY |
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private |
◆ water
Water* NoLimits::NoLimits2::Terrain::water |
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private |
The documentation for this class was generated from the following files: