#include <Water.h>
◆ Water()
NoLimits::NoLimits2::Water::Water |
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inline |
◆ debug()
void NoLimits::NoLimits2::Water::debug |
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inlinevirtual |
◆ getBumpMapHeightMapScale()
float NoLimits::NoLimits2::Water::getBumpMapHeightMapScale |
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const |
◆ getBumpMapRepeatsPerDistance()
float NoLimits::NoLimits2::Water::getBumpMapRepeatsPerDistance |
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const |
◆ getBumpMapTexture()
std::string NoLimits::NoLimits2::Water::getBumpMapTexture |
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const |
◆ getBumpMapType()
TerrainMap NoLimits::NoLimits2::Water::getBumpMapType |
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const |
◆ getDensity()
float NoLimits::NoLimits2::Water::getDensity |
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const |
◆ getDiffuseTexture()
std::string NoLimits::NoLimits2::Water::getDiffuseTexture |
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const |
◆ getDiffuseTextureRepeatsPerDistance()
float NoLimits::NoLimits2::Water::getDiffuseTextureRepeatsPerDistance |
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const |
◆ getReflection()
float NoLimits::NoLimits2::Water::getReflection |
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const |
◆ getWaves()
float NoLimits::NoLimits2::Water::getWaves |
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const |
◆ setBumpMapHeightMapScale()
void NoLimits::NoLimits2::Water::setBumpMapHeightMapScale |
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float |
value | ) |
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◆ setBumpMapRepeatsPerDistance()
void NoLimits::NoLimits2::Water::setBumpMapRepeatsPerDistance |
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float |
value | ) |
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◆ setBumpMapTexture()
void NoLimits::NoLimits2::Water::setBumpMapTexture |
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const std::string & |
value | ) |
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◆ setBumpMapType()
void NoLimits::NoLimits2::Water::setBumpMapType |
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const TerrainMap & |
value | ) |
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◆ setDensity()
void NoLimits::NoLimits2::Water::setDensity |
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float |
value | ) |
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◆ setDiffuseTexture()
void NoLimits::NoLimits2::Water::setDiffuseTexture |
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const std::string & |
value | ) |
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◆ setDiffuseTextureRepeatsPerDistance()
void NoLimits::NoLimits2::Water::setDiffuseTextureRepeatsPerDistance |
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float |
value | ) |
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◆ setReflection()
void NoLimits::NoLimits2::Water::setReflection |
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float |
value | ) |
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◆ setWaves()
void NoLimits::NoLimits2::Water::setWaves |
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float |
value | ) |
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◆ bumpMapHeightMapScale
float NoLimits::NoLimits2::Water::bumpMapHeightMapScale |
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private |
◆ bumpMapRepeatsPerDistance
float NoLimits::NoLimits2::Water::bumpMapRepeatsPerDistance |
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private |
◆ bumpMapTexture
std::string NoLimits::NoLimits2::Water::bumpMapTexture |
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private |
◆ bumpMapType
TerrainMap NoLimits::NoLimits2::Water::bumpMapType |
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private |
◆ density
float NoLimits::NoLimits2::Water::density |
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private |
◆ diffuseTexture
std::string NoLimits::NoLimits2::Water::diffuseTexture |
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private |
◆ diffuseTextureRepeatsPerDistance
float NoLimits::NoLimits2::Water::diffuseTextureRepeatsPerDistance |
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private |
◆ reflection
float NoLimits::NoLimits2::Water::reflection |
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private |
◆ waves
float NoLimits::NoLimits2::Water::waves |
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private |
The documentation for this class was generated from the following files: