libnolimits  1.0.0-beta
A NoLimits Roller Coaster 1 and 2 Library written in C++, which provides functionality to manipulate and create NoLimits 2 Parks or NoLimits 1 Tracks programmatically.
NoLimits::NoLimits2::Water Member List

This is the complete list of members for NoLimits::NoLimits2::Water, including all inherited members.

bumpMapHeightMapScaleNoLimits::NoLimits2::Waterprivate
bumpMapRepeatsPerDistanceNoLimits::NoLimits2::Waterprivate
bumpMapTextureNoLimits::NoLimits2::Waterprivate
bumpMapTypeNoLimits::NoLimits2::Waterprivate
debug()NoLimits::NoLimits2::Waterinlinevirtual
densityNoLimits::NoLimits2::Waterprivate
diffuseTextureNoLimits::NoLimits2::Waterprivate
diffuseTextureRepeatsPerDistanceNoLimits::NoLimits2::Waterprivate
getBumpMapHeightMapScale() constNoLimits::NoLimits2::Water
getBumpMapRepeatsPerDistance() constNoLimits::NoLimits2::Water
getBumpMapTexture() constNoLimits::NoLimits2::Water
getBumpMapType() constNoLimits::NoLimits2::Water
getDensity() constNoLimits::NoLimits2::Water
getDiffuseTexture() constNoLimits::NoLimits2::Water
getDiffuseTextureRepeatsPerDistance() constNoLimits::NoLimits2::Water
getReflection() constNoLimits::NoLimits2::Water
getWaves() constNoLimits::NoLimits2::Water
reflectionNoLimits::NoLimits2::Waterprivate
setBumpMapHeightMapScale(float value)NoLimits::NoLimits2::Water
setBumpMapRepeatsPerDistance(float value)NoLimits::NoLimits2::Water
setBumpMapTexture(const std::string &value)NoLimits::NoLimits2::Water
setBumpMapType(const TerrainMap &value)NoLimits::NoLimits2::Water
setDensity(float value)NoLimits::NoLimits2::Water
setDiffuseTexture(const std::string &value)NoLimits::NoLimits2::Water
setDiffuseTextureRepeatsPerDistance(float value)NoLimits::NoLimits2::Water
setReflection(float value)NoLimits::NoLimits2::Water
setWaves(float value)NoLimits::NoLimits2::Water
Water()NoLimits::NoLimits2::Waterinline
wavesNoLimits::NoLimits2::Waterprivate