#include <Park.h>
◆ Park() [1/2]
| NoLimits::NoLimits2::Park::Park |
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| ) |
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inline |
◆ Park() [2/2]
| NoLimits::NoLimits2::Park::Park |
( |
std::string |
filepath | ) |
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◆ debug()
| void NoLimits::NoLimits2::Park::debug |
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| ) |
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inlinevirtual |
◆ getCoaster() [1/2]
| std::vector< Coaster * > NoLimits::NoLimits2::Park::getCoaster |
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| ) |
const |
◆ getCoaster() [2/2]
| Coaster * NoLimits::NoLimits2::Park::getCoaster |
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std::string |
name | ) |
const |
◆ getInfo()
| Info * NoLimits::NoLimits2::Park::getInfo |
( |
| ) |
const |
◆ getScenery()
| Scenery * NoLimits::NoLimits2::Park::getScenery |
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| ) |
const |
◆ getTerrain()
| Terrain * NoLimits::NoLimits2::Park::getTerrain |
( |
| ) |
const |
◆ getUspk()
| Uspk * NoLimits::NoLimits2::Park::getUspk |
( |
| ) |
const |
◆ insertCoaster()
| uint32_t NoLimits::NoLimits2::Park::insertCoaster |
( |
Coaster * |
value | ) |
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◆ save()
| void NoLimits::NoLimits2::Park::save |
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std::string |
filepath | ) |
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◆ setScenery()
| void NoLimits::NoLimits2::Park::setScenery |
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Scenery * |
value | ) |
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◆ setTerrain()
| void NoLimits::NoLimits2::Park::setTerrain |
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Terrain * |
value | ) |
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◆ setUspk()
| void NoLimits::NoLimits2::Park::setUspk |
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Uspk * |
value | ) |
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◆ coaster
| std::vector<Coaster*> NoLimits::NoLimits2::Park::coaster |
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private |
◆ info
| Info* NoLimits::NoLimits2::Park::info |
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private |
◆ scenery
| Scenery* NoLimits::NoLimits2::Park::scenery |
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private |
◆ terrain
| Terrain* NoLimits::NoLimits2::Park::terrain |
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private |
◆ uspk
| Uspk* NoLimits::NoLimits2::Park::uspk |
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private |
The documentation for this class was generated from the following files: