#include <Park.h>
◆ Park() [1/2]
NoLimits::NoLimits2::Park::Park |
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inline |
◆ Park() [2/2]
NoLimits::NoLimits2::Park::Park |
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std::string |
filepath | ) |
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◆ debug()
void NoLimits::NoLimits2::Park::debug |
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inlinevirtual |
◆ getCoaster() [1/2]
std::vector< Coaster * > NoLimits::NoLimits2::Park::getCoaster |
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const |
◆ getCoaster() [2/2]
Coaster * NoLimits::NoLimits2::Park::getCoaster |
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std::string |
name | ) |
const |
◆ getInfo()
Info * NoLimits::NoLimits2::Park::getInfo |
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const |
◆ getScenery()
Scenery * NoLimits::NoLimits2::Park::getScenery |
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const |
◆ getTerrain()
Terrain * NoLimits::NoLimits2::Park::getTerrain |
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const |
◆ getUspk()
Uspk * NoLimits::NoLimits2::Park::getUspk |
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const |
◆ insertCoaster()
uint32_t NoLimits::NoLimits2::Park::insertCoaster |
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Coaster * |
value | ) |
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◆ save()
void NoLimits::NoLimits2::Park::save |
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std::string |
filepath | ) |
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◆ setScenery()
void NoLimits::NoLimits2::Park::setScenery |
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Scenery * |
value | ) |
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◆ setTerrain()
void NoLimits::NoLimits2::Park::setTerrain |
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Terrain * |
value | ) |
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◆ setUspk()
void NoLimits::NoLimits2::Park::setUspk |
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Uspk * |
value | ) |
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◆ coaster
std::vector<Coaster*> NoLimits::NoLimits2::Park::coaster |
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private |
◆ info
Info* NoLimits::NoLimits2::Park::info |
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private |
◆ scenery
Scenery* NoLimits::NoLimits2::Park::scenery |
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private |
◆ terrain
Terrain* NoLimits::NoLimits2::Park::terrain |
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private |
◆ uspk
Uspk* NoLimits::NoLimits2::Park::uspk |
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private |
The documentation for this class was generated from the following files: