#include <Coaster.h>
◆ Coaster() [1/2]
NoLimits::NoLimits2::Coaster::Coaster |
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inline |
◆ Coaster() [2/2]
NoLimits::NoLimits2::Coaster::Coaster |
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std::string |
name | ) |
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inline |
◆ debug()
void NoLimits::NoLimits2::Coaster::debug |
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inlinevirtual |
◆ getColors()
Colors * NoLimits::NoLimits2::Coaster::getColors |
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const |
◆ getDescription()
std::string NoLimits::NoLimits2::Coaster::getDescription |
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const |
◆ getFileScript()
FileScript * NoLimits::NoLimits2::Coaster::getFileScript |
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◆ getFreezed()
bool NoLimits::NoLimits2::Coaster::getFreezed |
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const |
◆ getHideWireframe()
bool NoLimits::NoLimits2::Coaster::getHideWireframe |
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const |
◆ getMode()
Mode * NoLimits::NoLimits2::Coaster::getMode |
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const |
◆ getName()
std::string NoLimits::NoLimits2::Coaster::getName |
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const |
◆ getScript()
std::vector< Script * > NoLimits::NoLimits2::Coaster::getScript |
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const |
◆ getSection()
Section * NoLimits::NoLimits2::Coaster::getSection |
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std::string |
name | ) |
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◆ getStyle()
Style * NoLimits::NoLimits2::Coaster::getStyle |
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const |
◆ getSupport()
Support * NoLimits::NoLimits2::Coaster::getSupport |
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const |
◆ getTrack()
std::vector< Track * > NoLimits::NoLimits2::Coaster::getTrack |
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const |
◆ getTrain()
std::vector< Train * > NoLimits::NoLimits2::Coaster::getTrain |
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const |
◆ insertScript()
uint32_t NoLimits::NoLimits2::Coaster::insertScript |
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Script * |
value | ) |
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◆ insertTrack()
uint32_t NoLimits::NoLimits2::Coaster::insertTrack |
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Track * |
value | ) |
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◆ insertTrain()
uint32_t NoLimits::NoLimits2::Coaster::insertTrain |
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Train * |
value | ) |
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◆ setColors()
void NoLimits::NoLimits2::Coaster::setColors |
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Colors * |
value | ) |
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◆ setDescription()
void NoLimits::NoLimits2::Coaster::setDescription |
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const std::string & |
value | ) |
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◆ setFreezed()
void NoLimits::NoLimits2::Coaster::setFreezed |
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bool |
value | ) |
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◆ setHideWireframe()
void NoLimits::NoLimits2::Coaster::setHideWireframe |
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bool |
value | ) |
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◆ setMode()
void NoLimits::NoLimits2::Coaster::setMode |
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Mode * |
value | ) |
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◆ setName()
void NoLimits::NoLimits2::Coaster::setName |
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const std::string & |
value | ) |
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◆ setStyle()
void NoLimits::NoLimits2::Coaster::setStyle |
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Style * |
value | ) |
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◆ setSupport()
void NoLimits::NoLimits2::Coaster::setSupport |
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Support * |
value | ) |
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◆ colors
Colors* NoLimits::NoLimits2::Coaster::colors |
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private |
◆ description
std::string NoLimits::NoLimits2::Coaster::description |
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private |
◆ fileScript
FileScript* NoLimits::NoLimits2::Coaster::fileScript |
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private |
◆ freezed
bool NoLimits::NoLimits2::Coaster::freezed |
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private |
◆ hideWireframe
bool NoLimits::NoLimits2::Coaster::hideWireframe |
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private |
◆ mode
Mode* NoLimits::NoLimits2::Coaster::mode |
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private |
◆ name
std::string NoLimits::NoLimits2::Coaster::name |
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private |
◆ script
std::vector<Script*> NoLimits::NoLimits2::Coaster::script |
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private |
◆ style
Style* NoLimits::NoLimits2::Coaster::style |
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private |
◆ support
Support* NoLimits::NoLimits2::Coaster::support |
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private |
◆ track
std::vector<Track*> NoLimits::NoLimits2::Coaster::track |
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private |
◆ train
std::vector<Train*> NoLimits::NoLimits2::Coaster::train |
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private |
The documentation for this class was generated from the following files: