#include <Script.h>
◆ Script()
NoLimits::NoLimits2::Script::Script |
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inline |
◆ debug()
void NoLimits::NoLimits2::Script::debug |
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inlinevirtual |
◆ getClassPath()
std::string NoLimits::NoLimits2::Script::getClassPath |
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const |
◆ getPrivateVirtualMachine()
bool NoLimits::NoLimits2::Script::getPrivateVirtualMachine |
( |
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const |
◆ getResourceFile()
std::vector< ResourceFile * > NoLimits::NoLimits2::Script::getResourceFile |
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const |
◆ getScriptClass()
std::string NoLimits::NoLimits2::Script::getScriptClass |
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const |
◆ insertResourceFile()
uint32_t NoLimits::NoLimits2::Script::insertResourceFile |
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ResourceFile * |
value | ) |
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◆ setClassPath()
void NoLimits::NoLimits2::Script::setClassPath |
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const std::string & |
value | ) |
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◆ setPrivateVirtualMachine()
void NoLimits::NoLimits2::Script::setPrivateVirtualMachine |
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bool |
value | ) |
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◆ setScriptClass()
void NoLimits::NoLimits2::Script::setScriptClass |
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const std::string & |
value | ) |
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◆ classPath
std::string NoLimits::NoLimits2::Script::classPath |
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private |
◆ privateVirtualMachine
bool NoLimits::NoLimits2::Script::privateVirtualMachine |
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private |
◆ resourceFile
std::vector<ResourceFile*> NoLimits::NoLimits2::Script::resourceFile |
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private |
◆ scriptClass
std::string NoLimits::NoLimits2::Script::scriptClass |
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private |
The documentation for this class was generated from the following files: