#include <Support.h>
◆ Support()
NoLimits::NoLimits2::Support::Support |
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inline |
◆ debug()
void NoLimits::NoLimits2::Support::debug |
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inlinevirtual |
◆ getBeam()
std::vector< Beam * > NoLimits::NoLimits2::Support::getBeam |
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const |
◆ getFooter()
std::vector< Footer * > NoLimits::NoLimits2::Support::getFooter |
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const |
◆ getFreeNode()
std::vector< FreeNode * > NoLimits::NoLimits2::Support::getFreeNode |
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const |
◆ getPrefab()
std::vector< std::string > NoLimits::NoLimits2::Support::getPrefab |
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const |
◆ insertBeam()
uint32_t NoLimits::NoLimits2::Support::insertBeam |
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Beam * |
value | ) |
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◆ insertFooter()
uint32_t NoLimits::NoLimits2::Support::insertFooter |
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Footer * |
value | ) |
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◆ insertFreeNode()
uint32_t NoLimits::NoLimits2::Support::insertFreeNode |
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FreeNode * |
value | ) |
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◆ insertPrefab()
uint32_t NoLimits::NoLimits2::Support::insertPrefab |
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std::string |
value | ) |
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◆ readBeams()
void NoLimits::NoLimits2::Support::readBeams |
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File::File * |
file | ) |
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private |
◆ readFooters()
void NoLimits::NoLimits2::Support::readFooters |
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File::File * |
file | ) |
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private |
◆ readFreeNodes()
void NoLimits::NoLimits2::Support::readFreeNodes |
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File::File * |
file | ) |
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private |
◆ readPrefab()
void NoLimits::NoLimits2::Support::readPrefab |
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File::File * |
file | ) |
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private |
◆ removeBeam()
void NoLimits::NoLimits2::Support::removeBeam |
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uint32_t |
beamIndex | ) |
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◆ removeFreeNode()
void NoLimits::NoLimits2::Support::removeFreeNode |
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uint32_t |
freeNodeIndex | ) |
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◆ writeBeams()
void NoLimits::NoLimits2::Support::writeBeams |
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File::File * |
file | ) |
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private |
◆ writeFooters()
void NoLimits::NoLimits2::Support::writeFooters |
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File::File * |
file | ) |
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private |
◆ writeFreeNodes()
void NoLimits::NoLimits2::Support::writeFreeNodes |
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File::File * |
file | ) |
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private |
◆ writePrefab()
void NoLimits::NoLimits2::Support::writePrefab |
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File::File * |
file | ) |
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private |
◆ beam
std::vector<Beam*> NoLimits::NoLimits2::Support::beam |
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private |
◆ footer
std::vector<Footer*> NoLimits::NoLimits2::Support::footer |
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private |
◆ freeNode
std::vector<FreeNode*> NoLimits::NoLimits2::Support::freeNode |
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private |
◆ prefab
std::vector<std::string> NoLimits::NoLimits2::Support::prefab |
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private |
The documentation for this class was generated from the following files: