#include <Footer.h>
◆ BaseStyle
Enumerator |
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SteelSquare | |
SteelRound | |
WoodSquare | |
WoodRound | |
◆ ColorMode
Enumerator |
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Custom | |
Support | |
Handrail | |
Catwalk | |
Spine | |
◆ ConnectionStyle
Enumerator |
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Simple | |
ExtendedA | |
ExtendedB | |
◆ Footer() [1/2]
NoLimits::NoLimits2::Footer::Footer |
( |
| ) |
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inline |
◆ Footer() [2/2]
NoLimits::NoLimits2::Footer::Footer |
( |
glm::vec3 |
position, |
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float |
rotationAngle |
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) |
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inline |
◆ debug()
void NoLimits::NoLimits2::Footer::debug |
( |
| ) |
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inlinevirtual |
◆ getAboveGround()
float NoLimits::NoLimits2::Footer::getAboveGround |
( |
| ) |
const |
◆ getBaseStyle()
◆ getColorMode()
◆ getConnectionStyle()
◆ getCustomColor()
glm::vec3 NoLimits::NoLimits2::Footer::getCustomColor |
( |
| ) |
const |
◆ getPosition()
glm::vec3 NoLimits::NoLimits2::Footer::getPosition |
( |
| ) |
const |
◆ getRotationAngle()
float NoLimits::NoLimits2::Footer::getRotationAngle |
( |
| ) |
const |
◆ setAboveGround()
void NoLimits::NoLimits2::Footer::setAboveGround |
( |
float |
value | ) |
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◆ setBaseStyle()
void NoLimits::NoLimits2::Footer::setBaseStyle |
( |
const BaseStyle & |
value | ) |
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◆ setColorMode()
void NoLimits::NoLimits2::Footer::setColorMode |
( |
const ColorMode & |
value | ) |
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◆ setConnectionStyle()
void NoLimits::NoLimits2::Footer::setConnectionStyle |
( |
const ConnectionStyle & |
value | ) |
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◆ setCustomColor()
void NoLimits::NoLimits2::Footer::setCustomColor |
( |
const glm::vec3 & |
value | ) |
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◆ setPosition()
void NoLimits::NoLimits2::Footer::setPosition |
( |
const glm::vec3 & |
value | ) |
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◆ setRotationAngle()
void NoLimits::NoLimits2::Footer::setRotationAngle |
( |
float |
value | ) |
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◆ aboveGround
float NoLimits::NoLimits2::Footer::aboveGround |
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private |
◆ baseStyle
BaseStyle NoLimits::NoLimits2::Footer::baseStyle |
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private |
◆ colorMode
ColorMode NoLimits::NoLimits2::Footer::colorMode |
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private |
◆ connectionStyle
◆ customColor
glm::vec3 NoLimits::NoLimits2::Footer::customColor |
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private |
◆ position
glm::vec3 NoLimits::NoLimits2::Footer::position |
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private |
◆ rotationAngle
float NoLimits::NoLimits2::Footer::rotationAngle |
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private |
The documentation for this class was generated from the following files: