#include <Scenery.h>
◆ Scenery()
NoLimits::NoLimits2::Scenery::Scenery |
( |
| ) |
|
|
inline |
◆ debug()
void NoLimits::NoLimits2::Scenery::debug |
( |
| ) |
|
|
inlinevirtual |
◆ getSceneObject()
std::vector< std::string > NoLimits::NoLimits2::Scenery::getSceneObject |
( |
| ) |
const |
◆ getSceneObjectInstance() [1/2]
std::vector< SceneObjectInstance * > NoLimits::NoLimits2::Scenery::getSceneObjectInstance |
( |
| ) |
const |
◆ getSceneObjectInstance() [2/2]
◆ insertSceneObject()
uint32_t NoLimits::NoLimits2::Scenery::insertSceneObject |
( |
std::string |
value | ) |
|
◆ insertSceneObjectInstance()
uint32_t NoLimits::NoLimits2::Scenery::insertSceneObjectInstance |
( |
SceneObjectInstance * |
value | ) |
|
◆ sceneObject
std::vector<std::string> NoLimits::NoLimits2::Scenery::sceneObject |
|
private |
◆ sceneObjectInstance
The documentation for this class was generated from the following files: