#include <SceneObjectInstance.h>
◆ SceneObjectInstance()
NoLimits::NoLimits2::SceneObjectInstance::SceneObjectInstance |
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inline |
◆ debug()
void NoLimits::NoLimits2::SceneObjectInstance::debug |
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inlinevirtual |
◆ getDimObject()
bool NoLimits::NoLimits2::SceneObjectInstance::getDimObject |
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const |
◆ getLock()
bool NoLimits::NoLimits2::SceneObjectInstance::getLock |
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const |
◆ getLockOnTerrain()
bool NoLimits::NoLimits2::SceneObjectInstance::getLockOnTerrain |
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const |
◆ getName()
std::string NoLimits::NoLimits2::SceneObjectInstance::getName |
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const |
◆ getPosition()
glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::getPosition |
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const |
◆ getRotation()
glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::getRotation |
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const |
◆ getScale()
glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::getScale |
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const |
◆ getSceneObjectIndex()
uint32_t NoLimits::NoLimits2::SceneObjectInstance::getSceneObjectIndex |
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const |
◆ setDimObject()
void NoLimits::NoLimits2::SceneObjectInstance::setDimObject |
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bool |
value | ) |
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◆ setLock()
void NoLimits::NoLimits2::SceneObjectInstance::setLock |
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bool |
value | ) |
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◆ setLockOnTerrain()
void NoLimits::NoLimits2::SceneObjectInstance::setLockOnTerrain |
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bool |
value | ) |
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◆ setName()
void NoLimits::NoLimits2::SceneObjectInstance::setName |
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const std::string & |
value | ) |
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◆ setPosition()
void NoLimits::NoLimits2::SceneObjectInstance::setPosition |
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const glm::vec3 & |
value | ) |
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◆ setRotation()
void NoLimits::NoLimits2::SceneObjectInstance::setRotation |
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const glm::vec3 & |
value | ) |
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◆ setScale()
void NoLimits::NoLimits2::SceneObjectInstance::setScale |
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const glm::vec3 & |
value | ) |
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◆ setSceneObjectIndex()
void NoLimits::NoLimits2::SceneObjectInstance::setSceneObjectIndex |
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const uint32_t & |
value | ) |
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◆ dimObject
bool NoLimits::NoLimits2::SceneObjectInstance::dimObject |
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private |
◆ lock
bool NoLimits::NoLimits2::SceneObjectInstance::lock |
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private |
◆ lockOnTerrain
bool NoLimits::NoLimits2::SceneObjectInstance::lockOnTerrain |
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private |
◆ name
std::string NoLimits::NoLimits2::SceneObjectInstance::name |
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private |
◆ position
glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::position |
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private |
◆ rotation
glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::rotation |
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private |
◆ scale
glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::scale |
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private |
◆ sceneObjectIndex
uint32_t NoLimits::NoLimits2::SceneObjectInstance::sceneObjectIndex |
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private |
The documentation for this class was generated from the following files: