#include <SceneObjectInstance.h>
◆ SceneObjectInstance()
| NoLimits::NoLimits2::SceneObjectInstance::SceneObjectInstance |
( |
| ) |
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inline |
◆ debug()
| void NoLimits::NoLimits2::SceneObjectInstance::debug |
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| ) |
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inlinevirtual |
◆ getDimObject()
| bool NoLimits::NoLimits2::SceneObjectInstance::getDimObject |
( |
| ) |
const |
◆ getLock()
| bool NoLimits::NoLimits2::SceneObjectInstance::getLock |
( |
| ) |
const |
◆ getLockOnTerrain()
| bool NoLimits::NoLimits2::SceneObjectInstance::getLockOnTerrain |
( |
| ) |
const |
◆ getName()
| std::string NoLimits::NoLimits2::SceneObjectInstance::getName |
( |
| ) |
const |
◆ getPosition()
| glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::getPosition |
( |
| ) |
const |
◆ getRotation()
| glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::getRotation |
( |
| ) |
const |
◆ getScale()
| glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::getScale |
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| ) |
const |
◆ getSceneObjectIndex()
| uint32_t NoLimits::NoLimits2::SceneObjectInstance::getSceneObjectIndex |
( |
| ) |
const |
◆ setDimObject()
| void NoLimits::NoLimits2::SceneObjectInstance::setDimObject |
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bool |
value | ) |
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◆ setLock()
| void NoLimits::NoLimits2::SceneObjectInstance::setLock |
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bool |
value | ) |
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◆ setLockOnTerrain()
| void NoLimits::NoLimits2::SceneObjectInstance::setLockOnTerrain |
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bool |
value | ) |
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◆ setName()
| void NoLimits::NoLimits2::SceneObjectInstance::setName |
( |
const std::string & |
value | ) |
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◆ setPosition()
| void NoLimits::NoLimits2::SceneObjectInstance::setPosition |
( |
const glm::vec3 & |
value | ) |
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◆ setRotation()
| void NoLimits::NoLimits2::SceneObjectInstance::setRotation |
( |
const glm::vec3 & |
value | ) |
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◆ setScale()
| void NoLimits::NoLimits2::SceneObjectInstance::setScale |
( |
const glm::vec3 & |
value | ) |
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◆ setSceneObjectIndex()
| void NoLimits::NoLimits2::SceneObjectInstance::setSceneObjectIndex |
( |
const uint32_t & |
value | ) |
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◆ dimObject
| bool NoLimits::NoLimits2::SceneObjectInstance::dimObject |
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private |
◆ lock
| bool NoLimits::NoLimits2::SceneObjectInstance::lock |
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private |
◆ lockOnTerrain
| bool NoLimits::NoLimits2::SceneObjectInstance::lockOnTerrain |
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private |
◆ name
| std::string NoLimits::NoLimits2::SceneObjectInstance::name |
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private |
◆ position
| glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::position |
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private |
◆ rotation
| glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::rotation |
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private |
◆ scale
| glm::vec3 NoLimits::NoLimits2::SceneObjectInstance::scale |
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private |
◆ sceneObjectIndex
| uint32_t NoLimits::NoLimits2::SceneObjectInstance::sceneObjectIndex |
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private |
The documentation for this class was generated from the following files: