#include <Weather.h>
◆ Weather()
| NoLimits::NoLimits2::Weather::Weather |
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inline |
◆ convertFogIntensity()
| float NoLimits::NoLimits2::Weather::convertFogIntensity |
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float |
value, |
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bool |
fromFogIntensity |
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) |
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static |
◆ convertWindIntensity()
| float NoLimits::NoLimits2::Weather::convertWindIntensity |
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float |
value, |
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bool |
fromWindIntensity |
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) |
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static |
◆ debug()
| void NoLimits::NoLimits2::Weather::debug |
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inlinevirtual |
◆ getCloudsIntensity()
| float NoLimits::NoLimits2::Weather::getCloudsIntensity |
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| ) |
const |
◆ getFogIntensity()
| float NoLimits::NoLimits2::Weather::getFogIntensity |
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| ) |
const |
◆ getOvercastIntensity()
| float NoLimits::NoLimits2::Weather::getOvercastIntensity |
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| ) |
const |
◆ getOverwriteDefaultWeather()
| bool NoLimits::NoLimits2::Weather::getOverwriteDefaultWeather |
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| ) |
const |
◆ getRainIntensity()
| float NoLimits::NoLimits2::Weather::getRainIntensity |
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| ) |
const |
◆ getSnowIntensity()
| float NoLimits::NoLimits2::Weather::getSnowIntensity |
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| ) |
const |
◆ getThunderIntensity()
| float NoLimits::NoLimits2::Weather::getThunderIntensity |
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| ) |
const |
◆ getWindIntensity()
| float NoLimits::NoLimits2::Weather::getWindIntensity |
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| ) |
const |
◆ setCloudsIntensity()
| void NoLimits::NoLimits2::Weather::setCloudsIntensity |
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float |
value | ) |
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◆ setFogIntensity()
| void NoLimits::NoLimits2::Weather::setFogIntensity |
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float |
value | ) |
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◆ setOvercastIntensity()
| void NoLimits::NoLimits2::Weather::setOvercastIntensity |
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float |
value | ) |
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◆ setOverwriteDefaultWeather()
| void NoLimits::NoLimits2::Weather::setOverwriteDefaultWeather |
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bool |
value | ) |
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◆ setRainIntensity()
| void NoLimits::NoLimits2::Weather::setRainIntensity |
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float |
value | ) |
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◆ setSnowIntensity()
| void NoLimits::NoLimits2::Weather::setSnowIntensity |
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float |
value | ) |
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◆ setThunderIntensity()
| void NoLimits::NoLimits2::Weather::setThunderIntensity |
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float |
value | ) |
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◆ setWindIntensity()
| void NoLimits::NoLimits2::Weather::setWindIntensity |
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float |
value | ) |
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◆ cloudsIntensity
| float NoLimits::NoLimits2::Weather::cloudsIntensity |
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private |
◆ fogIntensity
| float NoLimits::NoLimits2::Weather::fogIntensity |
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private |
◆ overcastIntensity
| float NoLimits::NoLimits2::Weather::overcastIntensity |
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private |
◆ overwriteDefaultWeather
| bool NoLimits::NoLimits2::Weather::overwriteDefaultWeather |
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private |
◆ rainIntensity
| float NoLimits::NoLimits2::Weather::rainIntensity |
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private |
◆ snowIntensity
| float NoLimits::NoLimits2::Weather::snowIntensity |
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private |
◆ thunderIntensity
| float NoLimits::NoLimits2::Weather::thunderIntensity |
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private |
◆ windIntensity
| float NoLimits::NoLimits2::Weather::windIntensity |
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private |
The documentation for this class was generated from the following files: