#include <Weather.h>
◆ Weather()
NoLimits::NoLimits2::Weather::Weather |
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inline |
◆ convertFogIntensity()
float NoLimits::NoLimits2::Weather::convertFogIntensity |
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float |
value, |
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bool |
fromFogIntensity |
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) |
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static |
◆ convertWindIntensity()
float NoLimits::NoLimits2::Weather::convertWindIntensity |
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float |
value, |
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bool |
fromWindIntensity |
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) |
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static |
◆ debug()
void NoLimits::NoLimits2::Weather::debug |
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inlinevirtual |
◆ getCloudsIntensity()
float NoLimits::NoLimits2::Weather::getCloudsIntensity |
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const |
◆ getFogIntensity()
float NoLimits::NoLimits2::Weather::getFogIntensity |
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const |
◆ getOvercastIntensity()
float NoLimits::NoLimits2::Weather::getOvercastIntensity |
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const |
◆ getOverwriteDefaultWeather()
bool NoLimits::NoLimits2::Weather::getOverwriteDefaultWeather |
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const |
◆ getRainIntensity()
float NoLimits::NoLimits2::Weather::getRainIntensity |
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const |
◆ getSnowIntensity()
float NoLimits::NoLimits2::Weather::getSnowIntensity |
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const |
◆ getThunderIntensity()
float NoLimits::NoLimits2::Weather::getThunderIntensity |
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const |
◆ getWindIntensity()
float NoLimits::NoLimits2::Weather::getWindIntensity |
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const |
◆ setCloudsIntensity()
void NoLimits::NoLimits2::Weather::setCloudsIntensity |
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float |
value | ) |
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◆ setFogIntensity()
void NoLimits::NoLimits2::Weather::setFogIntensity |
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float |
value | ) |
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◆ setOvercastIntensity()
void NoLimits::NoLimits2::Weather::setOvercastIntensity |
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float |
value | ) |
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◆ setOverwriteDefaultWeather()
void NoLimits::NoLimits2::Weather::setOverwriteDefaultWeather |
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bool |
value | ) |
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◆ setRainIntensity()
void NoLimits::NoLimits2::Weather::setRainIntensity |
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float |
value | ) |
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◆ setSnowIntensity()
void NoLimits::NoLimits2::Weather::setSnowIntensity |
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float |
value | ) |
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◆ setThunderIntensity()
void NoLimits::NoLimits2::Weather::setThunderIntensity |
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float |
value | ) |
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◆ setWindIntensity()
void NoLimits::NoLimits2::Weather::setWindIntensity |
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float |
value | ) |
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◆ cloudsIntensity
float NoLimits::NoLimits2::Weather::cloudsIntensity |
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private |
◆ fogIntensity
float NoLimits::NoLimits2::Weather::fogIntensity |
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private |
◆ overcastIntensity
float NoLimits::NoLimits2::Weather::overcastIntensity |
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private |
◆ overwriteDefaultWeather
bool NoLimits::NoLimits2::Weather::overwriteDefaultWeather |
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private |
◆ rainIntensity
float NoLimits::NoLimits2::Weather::rainIntensity |
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private |
◆ snowIntensity
float NoLimits::NoLimits2::Weather::snowIntensity |
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private |
◆ thunderIntensity
float NoLimits::NoLimits2::Weather::thunderIntensity |
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private |
◆ windIntensity
float NoLimits::NoLimits2::Weather::windIntensity |
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private |
The documentation for this class was generated from the following files: