#include <Vertex.h>
◆ Vertex() [1/2]
NoLimits::NoLimits2::Vertex::Vertex |
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inline |
◆ Vertex() [2/2]
NoLimits::NoLimits2::Vertex::Vertex |
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glm::vec4 |
position, |
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bool |
locked, |
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bool |
strict |
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) |
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inline |
◆ debug()
void NoLimits::NoLimits2::Vertex::debug |
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inlinevirtual |
◆ getLocked()
bool NoLimits::NoLimits2::Vertex::getLocked |
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const |
◆ getPosition()
glm::vec4 NoLimits::NoLimits2::Vertex::getPosition |
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const |
◆ getStrict()
bool NoLimits::NoLimits2::Vertex::getStrict |
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const |
◆ setLocked()
void NoLimits::NoLimits2::Vertex::setLocked |
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bool |
value | ) |
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◆ setPosition()
void NoLimits::NoLimits2::Vertex::setPosition |
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const glm::vec4 & |
value | ) |
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◆ setStrict()
void NoLimits::NoLimits2::Vertex::setStrict |
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bool |
value | ) |
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◆ locked
bool NoLimits::NoLimits2::Vertex::locked |
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private |
◆ position
glm::vec4 NoLimits::NoLimits2::Vertex::position |
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private |
◆ strict
bool NoLimits::NoLimits2::Vertex::strict |
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private |
The documentation for this class was generated from the following files: