#include <Vertex.h>
◆ Vertex()
NoLimits::NoLimits1::Vertex::Vertex |
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inline |
◆ debug()
void NoLimits::NoLimits1::Vertex::debug |
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inlinevirtual |
◆ getContinuousRoll()
bool NoLimits::NoLimits1::Vertex::getContinuousRoll |
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const |
◆ getControlPoint1()
const glm::vec3 & NoLimits::NoLimits1::Vertex::getControlPoint1 |
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const |
◆ getControlPoint2()
const glm::vec3 & NoLimits::NoLimits1::Vertex::getControlPoint2 |
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const |
◆ getEqualDistance()
bool NoLimits::NoLimits1::Vertex::getEqualDistance |
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const |
◆ getPosition()
const glm::vec3 & NoLimits::NoLimits1::Vertex::getPosition |
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const |
◆ getRelativeRoll()
bool NoLimits::NoLimits1::Vertex::getRelativeRoll |
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const |
◆ getRoll()
float NoLimits::NoLimits1::Vertex::getRoll |
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const |
◆ setContinuousRoll()
void NoLimits::NoLimits1::Vertex::setContinuousRoll |
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bool |
continuousRoll | ) |
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◆ setControlPoint1()
void NoLimits::NoLimits1::Vertex::setControlPoint1 |
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const glm::vec3 & |
value | ) |
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◆ setControlPoint2()
void NoLimits::NoLimits1::Vertex::setControlPoint2 |
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const glm::vec3 & |
value | ) |
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◆ setEqualDistance()
void NoLimits::NoLimits1::Vertex::setEqualDistance |
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bool |
equalDistance | ) |
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◆ setPosition()
void NoLimits::NoLimits1::Vertex::setPosition |
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const glm::vec3 & |
position | ) |
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◆ setRelativeRoll()
void NoLimits::NoLimits1::Vertex::setRelativeRoll |
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bool |
relativeRoll | ) |
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◆ setRoll()
void NoLimits::NoLimits1::Vertex::setRoll |
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float |
roll | ) |
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◆ continuousRoll
bool NoLimits::NoLimits1::Vertex::continuousRoll |
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private |
◆ controlPoint1
glm::vec3 NoLimits::NoLimits1::Vertex::controlPoint1 |
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private |
◆ controlPoint2
glm::vec3 NoLimits::NoLimits1::Vertex::controlPoint2 |
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private |
◆ equalDistance
bool NoLimits::NoLimits1::Vertex::equalDistance |
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private |
◆ position
glm::vec3 NoLimits::NoLimits1::Vertex::position |
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private |
◆ relativeRoll
bool NoLimits::NoLimits1::Vertex::relativeRoll |
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private |
◆ roll
float NoLimits::NoLimits1::Vertex::roll |
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private |
The documentation for this class was generated from the following files: